Shader "UI/Default Font" {
Properties {
[PerRendererData]  _MainTex ("Font Texture", 2D) = "white" { }
 _Color ("Tint", Color) = (1,1,1,1)
 _StencilComp ("Stencil Comparison", Float) = 8
 _Stencil ("Stencil ID", Float) = 0
 _StencilOp ("Stencil Operation", Float) = 0
 _StencilWriteMask ("Stencil Write Mask", Float) = 255
 _StencilReadMask ("Stencil Read Mask", Float) = 255
 _ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)]  _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
Fallback "UI/Default"
}